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Cinemachine for 2D: Tips and Tricks

Have you been working on a camera system for your 2D game for ages and wish there was something like Cinemachine for 2D? Not many people know about it, but there already is! This blog post gives you...

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Intro to 2D World Building with Sprite Shape

Sprite Shape gives you the freedom to create rich free-form 2D environments straight in Unity and decorate them as you see fit, with a visual and intuitive workflow. The tool works by dynamically...

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Show the world what you can do with 2D

There’s no better opportunity to start a new page of your notepad and start sketching your games ideas because we are celebrating the recently released new 2D tools! The new tools open up a new world...

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Getting Started with Unity’s 2D Animation Package

Have you been looking for an easy way to create skeletal animation for your 2D sprites? We’re introducing our own 2D Animation package, which allows you to rig 2D sprites, paint bone weights, and...

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Choosing the resolution of your 2D art assets

At game events and online, people often ask me this question: “I’m making a 2D game in Unity for both PC and mobile: what resolution should my assets be?” There is no simple answer to this question...

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Children of Morta: Bringing order to the chaos of procedural generation

When Dead Mage created Children of Morta, a narrative-driven 2D dungeon crawler, they ran into some challenges balancing the roguelike elements with the story progression. We talked to Reza Hooshangi,...

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Getting Started with 2D Inverse Kinematics

If you’ve read my previous blog post about the new 2D Animation package in Unity, you might be curious about what the new Inverse Kinematics package can add to your projects. Read on to find out about...

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Kaze and the Wild Masks: Designing a great pixel art character

Nostalgia can be very powerful, but historical limitations don’t need to curb your creativity. Vox Game Studio shares their experience of designing a 16-bit character that references classic 1990s...

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Announcing the Unity 2D Challenge winners

Thanks to everyone who contributed to our 2D Challenge! We received 212 awesome submissions that underlined the creativity, passion, and excitement among game developers across our 2D community and...

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2D Pixel Perfect: How to set up your Unity project for retro 8-bit games

Retro games with simple mechanics and pixelated graphics can evoke fond memories for veteran gamers, while also being approachable to younger audiences. Nowadays, many games are labeled as “retro”, but...

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Isometric 2D Environments with Tilemap

With the release of Unity 2018.3, we introduced Isometric Tilemap support – closely following Hexagonal Tilemap support which was added in the 2018.2 release. The new Tilemap features provide a fast...

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Announcing Unity Learn, a brand new learning platform

Experience a whole new way to access our award-winning learning courses, projects and tutorials and master your Unity skills. If you’ve started to learn Unity, you’ve probably tried one of our...

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2D Pixel Perfect: How to set up your Unity project for retro 16-bit games

In our first 2D Pixel Perfect guide for retro games, we showed you how to set up the 2D Pixel Perfect tool and how 8-bit graphics were made back in the day. In this post, we fast-forward to the 16-bit...

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Download our new 2D sample project: Lost Crypt

We put our new 2D tools through their paces to create a 2D side-scroller demo. In this post we show how these integrated 2D tools can help you create high-end visuals with Unity. Highly skilled teams...

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Behind the Lost Crypt: Art in our new 2D Sample project

We’ve recently hosted a webinar about our new 2D sample project, Lost Crypt. Huge thanks to all of you who joined and contributed to a great discussion about all things 2D! Many of your questions were...

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